Wednesday, May 1, 2013

Could Programming Games Be Easier than You Thought?

Understanding how games are developed is the first step in game development. Without so, how could you possibly develop any video game at all? Once you learn about programming software, building, and scripts for example you can easily understand how to create and put the hard work to the test. I've learned about Game Institute and I've seen the different steps that video games need to be developed.

For me, I'd like to point out an example of a game being developed. GI Racing is the featured game and it seems it can be easily developed for the iOS and Android systems. GI Racing is a racing game.
For this game, you must learn to build custom tools for your track and AI data such as placement of racing vehicles, script writing for game functions, physics of the moving objects(cars for ex.), and outdoor conditions. What will you learn to do when completing a racing game?:

Learn about cinematic camera systems, adaptable AI, advanced utility scripting, input management, car physics and handling, audio management GUI coding, game state management, importing assets into unity, writing surface shaders, saving game state, writing scripts in C#, implementing a damage system, weather effects, using particle systems, using bloom and tonemapping, and other post-processing effects.

Each thing of game development involves categories which must work together in order to develop one awesome game. But what are the categories of video game development?

Game Programming categories:

First, we must look at C++ Program which is the first gate of video game development. C++ is a programming language that brings out more understanding of programming.

Second, 3D Graphics and Game Engine Programming is a major component of video games like an engine is to a car. Be sure to develop awesome game engine and graphics so your game has something to work on.

Third, mathematics is a very important part of game development and there is no avoiding that scientific fact as math is the foundation of video gaming. What other structure subject can video games rely on?

Fourth, Artificial Intelligence is very important for bringing life to your game in terms of characters. What would video games be like without the AI enemies?

Now for Game Art and Animation categories:

First, 3D Modeling and Animation make up the scenery, matter, and objects of the game such as cars.

Second, Character Design and animation for your characters in your game such as creatures, protagonists, etc. Plus, animating your characters for movement.

Third, Texture Creation. Make those textures shine and crisp. Be sure it's an environment players will want to immerse themselves in.

Now you know what categories to learn of so putting your mind to it will help you.

I wish to direct your to Game Institute http://www.gameinstitute.com/
Here are the game engines from which to work with from here for examples:
Carbon
Unity

For me, I like following examples and think of how to put that to my own use. Making awesome games requires concentration to the board and to ensure all pieces of the puzzle are assembled. Game design is also like a puzzle which has numerous parts with separate roles and the first thing with the puzzle is to make and assort these parts before assembling them.

My strategy is comparing it to puzzles and assembly which are important for game design as graphics, gameplay, scripts, and trigger codes play important roles in how video games work. I also think of certain actions and gameplay as having triggers to their components.

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